Open RalfJung opened 1 month ago
The issue with this magic that I see is if you implement malloc itself in Rust.
strdup
(and many more). Another issue is LTO or even cross-language LTO.
I agree that this magic is potentially problematic. I don't know if LLVM has a way to disable it though.
I agree that this magic is potentially problematic. I don't know if LLVM has a way to disable it though.
Fair enough. But I do believe rust / llvm need an answer for how to properly handle the above scenarios. How do I do these things soundly in Rust? Can I or can I not use LTO when making a libc for example?
Also, as I understand it, any soundness issues that cannot be traced to an unsafe block (or unsafe attribute, unsafe command line flags (though I don't think those exist yet?), etc) are compiler bugs? Though in this case I guess the unsafe bit is the no-mangle export of a function called malloc
, but that feels like a cop-out and would make it really difficult to write a libc in Rust.
There are clearly special magic rules applying specifically for malloc that mean that its memory must be truly fresh for the Abstract Machine, and cannot be part of any previously existing stack/heap/other allocation.
Could I dig a bit more into why this is important? Could we avoid such issues by having the malloc implementation explicitly "carve out" an existing allocation and give it back to the Abstract Machine, minting a new allocation? I imagine this "carving out" would come with significant limitations, such as no access being allowed to that region of memory until it is returned.
In this model, the malloc
implementation accessing the memory after carving it out would be UB.
why this is important?
It's important because LLVM does optimizations and we have to ensure they don't break our model.
This is a descriptivist issue, not a prescriptivist one. There are special magic rules for malloc
on LLVM. I don't know the full extent of this magic, it is AFAIK not documented. I can't tell you how important they are, you'll have to ask that on the LLVM forums. I also don't know whether a libc written in C needs to do anything special wrt its malloc
symbol to avoid trouble here.
In this model, the malloc implementation accessing the memory after carving it out would be UB.
That's already part of the model for regular Rust global allocators. This issue is about malloc magic that goes beyond this. My understanding is that LLVM does more things for malloc
than it does for our __rust_alloc
, and I linked to an example of that in the issue description. In particular, what you describe is nowhere near enough to justify the optimization in the issue description.
It's important because LLVM does optimizations and we have to ensure they don't break our model. This is a descriptivist issue, not a prescriptivist one.
Right, I'm trying to understand what part of the model these optimizations would break if malloc were implemented in the same compilation unit.
In particular, what you describe is nowhere near enough to justify the optimization in the issue description.
I think I was misunderstanding the nature of this issue, due to:
There are clearly special magic rules applying specifically for malloc that mean that its memory must be truly fresh for the Abstract Machine, and cannot be part of any previously existing stack/heap/other allocation.
I thought that meant this was something to do with LLVM's intrinsic understanding of memory allocation and deallocation, but actually it could happen with any function that LLVM "knows" doesn't access any IR visible value. LLVM has chosen to only special-case malloc and related functions because they are already "known" and are presumably the most common example of such a function?
Do we know when LLVM considers something to be malloc
? Maybe it already handles the case we are worried about (where malloc is implemented in the same compilation unit) by not considering it to be a malloc-like function in that case?
I am not an expert on this just yet, but here is what I do know about LLVM and malloc
.
malloc
and friends in section 7.22.3. malloc
instruction: https://releases.llvm.org/1.1/docs/LangRef.html#i_mallocSo for example, https://godbolt.org/z/hdPYGf73v
; Function Attrs: nounwind allocsize(0)
declare noalias ptr @malloc(i64 noundef) #1
This is adding the allocsize
attribute, and so LLVM knows that it has these semantics.
I would expect any optimizations LLVM does to be in accordance with 7.22.3 of the C spec, but of course, it's not like any set of optimizations is perfect.
That's about where my understanding ends though, for example, I am curious as to why this doesn't have the allockind("alloc")
annotation on it.
[The standard] defines a number of behaviors for this family of functions, that is, they aren't just plain old C functions, but instead work kind of like language built ins.
AIUI, all functions defined by the C and C++ standards work like this. In practice a number of items are provided by a normal looking implementation, but the standard wording is careful to allow non-indirected calls to utilize a different INVOKE mechanism than typical user declared functions.
In C, this is primarily noticeable in that standard functions may be provided as function macros as long as behavior is not impacted and the macro can be suppressed to get a nonmacro implementation.
Newer [LLVM] instead use annotations
I believe LLVM will still recognize an unmangled malloc
symbol with the correct signature for being malloc
and optimize it as such. The same goes for any other libc symbol which has compiler knowledge of its behavior, although if behavior isn't exactly specified (e.g. the float math functions) then replacing library calls with built-in functionality is usually gated by a flag.
This is needed for optimizing header-declared versions of the libc functions, which is explicitly allowed by the C standard (at least before C23 which might have changed some things there; something changed about function addresses IIRC, at least for C++’s versions, if not C itself).
for example, I am curious as to why this doesn't have the
allockind("alloc")
annotation on it.
AIUI, LLVM treats the absence of a specified allockind
as being compatible with the alloc family for malloc
.
Right, I'm trying to understand what part of the model these optimizations would break if malloc were implemented in the same compilation unit.
As long as it still doesn't read or write any state accessed by outside code, that should be fine.
I believe LLVM will still recognize an unmangled malloc symbol with the correct signature for being malloc and optimize it as such.
LLVM knows two kinds of allocation functions: those marked with the AllocKindFlags::Alloc
attribute (that's what our LLVM API calls it anyway), which is what we set of #[global_allocator]
. For a discussion of their semantics, see https://github.com/rust-lang/unsafe-code-guidelines/issues/442. But then there's extra special magic specifically for malloc
that to my knowledge cannot be triggered with an attribute, and that's what this issue is about.
Taken from https://github.com/rust-lang/unsafe-code-guidelines/issues/534:
Currently, LLVM doesn't do the second optimization. However, it does perform it if you manually set
System
to be the global allocator: https://rust.godbolt.org/z/a77PWjeKE [^1]. This is due to this line, which is used by their GVN pass.There are clearly special magic rules applying specifically for
malloc
that mean that its memory must be truly fresh for the Abstract Machine, and cannot be part of any previously existing stack/heap/other allocation. This is "fine" as long asmalloc
is called via FFI and all the state it works in is completely hidden from the current compilation unit. It becomes rather incoherent if there is ever a chance ofmalloc
itself being inlined into surrounding code, or exchanging data with surrounding code via global state -- so we better have rules in place against things like that. I think we should say thatmalloc
is reserved to be provided by the underlying runtime system, and it must be called via FFI in a way that no inlining is possible.Note that this is separate from Rust's
#[global_allocator]
attribute, which does not get all the same magic thatmalloc
gets. See https://github.com/rust-lang/unsafe-code-guidelines/issues/442 for discussion of the semantics of that attribute.[^1]: You also get the
malloc
->calloc
transformation for types other than these hardcoded ones if you setSystem
to be the global allocator manually.