The unicodeChar in GameActivityKeyEvent wasn't being exposed by android-activity because we couldn't expose the unicode character in the same way with the native-activity backend - due to how events are received via an InputQueue that doesn't expose the underlying Java references for the key events.
Now that we have a consistent way of supporting unicode character mapping via KeyCharacterMap bindings it's redundant for the GameActivity backend to call getUnicodeChar automatically for each key press.
The
unicodeChar
inGameActivityKeyEvent
wasn't being exposed byandroid-activity
because we couldn't expose the unicode character in the same way with the native-activity backend - due to how events are received via anInputQueue
that doesn't expose the underlying Java references for the key events.Now that we have a consistent way of supporting unicode character mapping via
KeyCharacterMap
bindings it's redundant for theGameActivity
backend to callgetUnicodeChar
automatically for each key press.