I've come across the need to do some 3D interpolation and from what I can tell, implementations of interpolation routines are pretty thin on the ground in the rust ecosystem at present. There are GSL bindings and this 2D-only routine, but that's about it.
So I'll need to write something up for my own purposes (unless anyone can point me in the right direction to existing code); but is this something that ndarray would want on the roadmap? Should I start new functionality with a plan to merge it here, or build a separate crate for this sort of functionality?
I want such a feature myself, but it wouldn't belong in ndarray. If someone wants to contribute it, it could be in ndarray-ndimage or in any other crate.
I've come across the need to do some 3D interpolation and from what I can tell, implementations of interpolation routines are pretty thin on the ground in the rust ecosystem at present. There are GSL bindings and this 2D-only routine, but that's about it.
So I'll need to write something up for my own purposes (unless anyone can point me in the right direction to existing code); but is this something that ndarray would want on the roadmap? Should I start new functionality with a plan to merge it here, or build a separate crate for this sort of functionality?