Closed lygstate closed 6 years ago
Excellent question, thanks for opening the issue!
They were left out since one of the things i was using this crate for early on was to implement some of the uavcan types. I guess the logic there is that bool
can be used instead.
But there's both a conceptual difference between bool
, i1
and u1
and would also go towards providing a more complete/consistent interface. I therefore think it makes completely sense to include i1
and u1
.
Would you be willing to create a PR implementing this @lygstate ?
@kjetilkjeka Sorry, I am an newbie for rust, not capable do that yet:)
i1 (0, -1) u1 (0, 1)