Basically, give render targets an Rc to the global render queue to make sure it isn't freed/unlinked until after the render targets themselves are freed. This may not end up being the best way to deal with this but I think it should at least solve the immediate problem.
Fixes #35
Basically, give render targets an
Rc
to the global render queue to make sure it isn't freed/unlinked until after the render targets themselves are freed. This may not end up being the best way to deal with this but I think it should at least solve the immediate problem.cc @Jhynjhiruu