I tried to implement this, it seems to work mostly for compile time checks at least, but I haven't tested that it actually works as expected when running. Let me know what you think, maybe this is a slightly better API to make it clearer that both left + right top screen buffers have to be swapped at once?
Coming from https://github.com/rust3ds/ctru-rs/pull/116#discussion_r1164231506
I tried to implement this, it seems to work mostly for compile time checks at least, but I haven't tested that it actually works as expected when running. Let me know what you think, maybe this is a slightly better API to make it clearer that both left + right top screen buffers have to be swapped at once?