PThread implementation for Nintendo 3DS Horizon OS targets. Keep in mind that Horizon OS uses a cooperative, and not preemptive, threading model.
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Simplify + cleanup running destructors #32
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ian-h-chamberlain closed 3 months ago
Follow up to #31
We can keep the loop basically how it was before and avoid the extra Vec collection, as long as we drop the write lock before calling the destructor.
I think this code looks a bit cleaner/simpler too.