Closed LaylBongers closed 6 years ago
Constraints do not exist yet in rhusics. You could perhaps emulate the same behavior by adding infinite inertia around the Z and X axis in local coordinates. For capsule support look at Capsule
in collision-rs
.
Thanks, yea that should work for my purposes
Looking over the docs and examples I'm at a bit of a loss on how to implement a basic player controller. In other engines this is generally implemented as a capsule with constraints on rotation so it doesn't fall over.