A small PR where I added documentation for bool, char, and the numeric types to explain how they are represented in JS and how the conversion between JS values and Rust values works. I also added some links and formatting to a few other pages.
My goal was to answer all the questions I had about number conversions when I first used WBG. E.g. when I first used WBG, I thought that u64 would map to a JS number as well, since that's what the docs said: "JavaScript representation: A JavaScript number value". So I used js_sys::BigInt for the u64 in my project since I needed the full 64 bits and added some custom parsing logic to convert js_sys::BigInt -> u64. Clunky and unnecessary.
Relates to #4222 and #4201, since both PRs need to update the docs from this PR.
This PR is technically independent of #4226, but I can combine the two if you like.
A small PR where I added documentation for
bool
,char
, and the numeric types to explain how they are represented in JS and how the conversion between JS values and Rust values works. I also added some links and formatting to a few other pages.My goal was to answer all the questions I had about number conversions when I first used WBG. E.g. when I first used WBG, I thought that
u64
would map to a JSnumber
as well, since that's what the docs said: "JavaScript representation: A JavaScript number value". So I usedjs_sys::BigInt
for theu64
in my project since I needed the full 64 bits and added some custom parsing logic to convertjs_sys::BigInt
->u64
. Clunky and unnecessary.Relates to #4222 and #4201, since both PRs need to update the docs from this PR.
This PR is technically independent of #4226, but I can combine the two if you like.