Closed sepiatonal closed 3 years ago
You need to add this to your BiomeGenerator:
@Override
public ImmutableSet<Biome> getStructureBiomes() {
return def.getStructureBiomes();
}
I'll update the documentation to add this.
Example code:
I'm getting this issue on version 1.1.1, but I assume it's also a problem in 1.1.2, as I see no reason it would have changed. This code is resulting in either strongholds not generating, or in some world file issue that causes eyes of ender to be unaware of strongholds (unsure which it is).
Steps to reproduce: Create a simple WorldGeneratorAPI plugin that replaces the biome generator (I'm unsure if even this is actually necessary, or if this is the case with all WorldGeneratorAPI plugins right now), and throw an Eye of Ender in the world.
Unsure specifically what's causing this, but I assume it's related to strongholds getting their own DecorationType in the 1.16 update.