rutgerkok / WorldGeneratorApi

Minecraft Spigot plugin that enables other plugins to customize world generation
MIT License
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What does setting biomes do? Is there any way to do what I'm trying to do? #55

Closed MWHunter closed 2 years ago

MWHunter commented 2 years ago

I'm currently trying to generate an earth map by setting biomes. However, despite setting biomes, they don't seem to affect generation. This is what generates: https://i.imgur.com/wuh1D7n.png

I've copied and pasted the code from https://github.com/rutgerkok/WorldGeneratorApi/wiki/Adjusting-the-vanilla-biome-generator

rutgerkok commented 2 years ago

Yeah, since Minecraft 1.18 terrain height is decoupled from the biome height. If you need to edit the terrain height, either you need to do that using a datapack (expanded vanilla datapack can be downloaded at https://github.com/slicedlime/examples/blob/master/vanilla_worldgen.zip ), or you need to write a terrain shape generator from scratch. :(

If you want to go through the datapack route: you'll need to edit noise and noise_router in data/minecraft/worldgen/noise_settings/overworld.json. Unfortunately, that data structure is so complex that you'll realistically need a script to modify it.

MWHunter commented 2 years ago

Random noise: https://cdn.discordapp.com/attachments/881238992203440253/952468647157305405/2022-03-13_01.29.41.png Fixed noise: https://cdn.discordapp.com/attachments/881238992203440253/952470728224145488/2022-03-13_01.38.11.png

I edited in NoiseSampler.java using MCP-Reborn public Climate.TargetPoint target(int p188977, int p188978, int p188979, NoiseSampler.FlatNoiseData p188980) {

and controlling these noises controls the world gen fine on 1.18. Thanks for the help.