Describe the bug
With latest source code of the plugin, the 3D assets thumbnail will turn black in Content Browser after edited them, on Windows and Mac
Screenshots, log
Feels in VrmSceneViewExtension.cpp [Ln.33] The pass should be Tonemap instead of FXAA. after I changed to Tonemap it works fine. I'm not sure what's the side effect of it or if this is intended though.
Describe the bug With latest source code of the plugin, the 3D assets thumbnail will turn black in Content Browser after edited them, on Windows and Mac
Screenshots, log
Feels in VrmSceneViewExtension.cpp [Ln.33] The pass should be Tonemap instead of FXAA. after I changed to Tonemap it works fine. I'm not sure what's the side effect of it or if this is intended though.
void FVrmSceneViewExtension::SubscribeToPostProcessingPass(EPostProcessingPass Pass, FAfterPassCallbackDelegateArray& InOutPassCallbacks, bool bIsPassEnabled) { if (Pass == EPostProcessingPass::Tonemap) { InOutPassCallbacks.Add( FAfterPassCallbackDelegate::CreateRaw(this, &FVrmSceneViewExtension::AfterTonemap_RenderThread)); } }
UnrealEngine Version: [e.g. UE5.3.2]
Thanks!