ruyo / VRM4U

Runtime VRM loader for UnrealEngine4
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How to use VRM4U 5.3 during debug mode ? #385

Closed takeda-ma closed 3 months ago

takeda-ma commented 3 months ago

Describe the bug When I enable the VRM plugin in unreal editor and run in debug mode I get the error below. I get that VRM plugin is not an official plugin and it is the reason why the below error is appearing but how can I continue developing my project using this VRM4U?

Screenshots, log

CONSOLE: D:\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat  TestEditor Win64 DebugGame -Project="D:\Unreal Projects\Test\Test.uproject" -WaitMutex 
0>Using bundled DotNet SDK version: 6.0.302
0>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" TestEditor Win64 DebugGame -Project="D:\Unreal Projects\Test\Test.uproject" -WaitMutex
0>Log file: C:\Users\itsuk\AppData\Local\UnrealBuildTool\Log.txt
0>Using 'git status' to determine working set for adaptive non-unity build (D:\Unreal Projects\Test).
0>Creating makefile for TestEditor (.uproject file is newer)
0>Total execution time: 10.50 seconds
0>Expecting to find a type to be declared in a module rules named 'VRM4U' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

UnrealEngine Version: 5.3

Additional context VRM4U version is for 5.3 Editor is Rider

takeda-ma commented 3 months ago

solved by either moving the VRM4U plugin to unreal project's plugin or editors plugin/marketplace folder.