ruyo / VRM4U

Runtime VRM loader for UnrealEngine4
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rename bone names #404

Open ScoobyBaby opened 1 month ago

ScoobyBaby commented 1 month ago

Hi ruyo

is there a way to rename the bones on import, so that every time i import the bone names are whatever i decide they are instead of the default Jbip

Ive looked around the source code a little but I'm bad at c++ and cant find any options or data tables in unreal. If there is any way to do this please let me know, thanks!

ruyo commented 1 month ago

Hi. There is no function to replace arbitrary names. Such operations are better performed by editing the model using the DCC tool.

ScoobyBaby commented 2 weeks ago

i dont get it, how are the bones autonamed to JPBip. where does this name come from. why not the regular unreal engine skeleton. its so annoying renaming the bones every single time i import vrm manually. other then that, this is a seriously amazing plugin

ruyo commented 2 weeks ago

Models created with VRoidStudio will have such bone names. This bone name can be changed in the modeling software.

Humanoid bones can be renamed in VRM4U when imported. Other bones cannot be changed because there is no rule to rename them.