Open kraniumet opened 2 weeks ago
By opening a new third person project (was using a blank one before) I was able to get the IK RTG to generate, as the log seemed to suggest it was looking for assets in a character folder I didn't have. It does however give me these notices still:
Got the retargetting to work, but only after disabling the generated post process animation.
Hi. IK_Mannequin is required to generate Retargeter. This requires the placement of assets from a UE template. Similarly, Regargeter for UEFN requires UEFN assets to be placed from samples and templates.
Then everything seems to be working as intended, except for having to remove the post process animation fromt he skeletal mesh to get animations to work on it.
Describe the bug Hello! When import a vrm model into UE 5.4.4, it doesn't seem to generate an IK retargetting asset.
Screenshots, log
UnrealEngine Version: [UE5.4.4]
Additional context I'm using strata materials, but other than that it's an empty project. I'm using the latest release of the plugin.