Open noice21 opened 5 years ago
Hi. Please see #5. I think it's the same problem. Thanks.
I downloaded the repository and now it say this
Thanks! Would you upload detail log file? (UBT-sun-Win64-Development.txt)
where would be located in the project folder
Please see your log file. Maybe c:/Users/---/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE4.23/UBT-sun-Win64-Development.txt
ok found it UBT-sun-Win64-Development.txt
I downloaded the update but it's still doing it
Sorry for the late reply. Sorry I have no idea.
I think it is vs2019 trouble... Would you try vs2017 by BuildConfiguration.xml? https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1483633-ue4-keeps-trying-to-use-visual-studio-2015-when-2017-is-installed-can-t-start-new-projects
And try simple c++ project. Thanks.
Ok I'll try 2017 vs
it's not working
So it launches with ver 4.22 but with no materials when launched
Thanks.
Would you try C++project on UE4.22? And please attach some log or screenshot files.
It seems the same as this problem. https://github.com/ruyo/VRM4U/issues/2
Maybe you still use vs2019 (see log.txt line 29). If it ’s not a hassle, uninstall vs2019 and try vs2017.
Thanks.
I have both vs 2019 and 2017, its currently using 2017
in the repository, why is there only 0ne file in the binary folder inside the win64 folder
Please check your log file. Maybe you still use vs2019. Would you try C++project on UE4.22 and build from sln file? If the build is successful, dll files are created in binary folder.
LogPlayLevel: Error: ERROR: Could not find definition for module 'VRM4U', (referenced via default plugins -> VRM4U.uplugin). I have the folder in the ue4 plugin folder idk what am doing wrong