Open Tim-McGuinness opened 3 years ago
Hi.
This is a difficult problem. It is true that the MaterialColor information is not imported. I did not plan to support this, but I will give it some thought.
To deal with this data directly, utilize AnimSequence or PoseAsset. But I can't think of a smart way to manage it at the moment...
Thanks
I've recently noticed that some specific blendshape types that are tied to material opacity aren't pulled through at the import process, any plan to include this or thoughts on a way to approach doing so?
https://vrm.dev/en/docs/univrm/blendshape/univrm_blendshape/#option-morph-material-color https://vrm.dev/en/docs/univrm/blendshape/blendshape_setup/#material-list-tab