Open pengjun0801 opened 3 years ago
Hi. The VRM4U has two swing settings. One is by UE4's PhysicsAsset, and the other is by VRMSpringBone.
You are probably referring to the PhysicsAsset in that scene. I think setting up the VRMSpringBone will make it work correctly.
Try setting it up as shown in this page. https://ruyo-github-io.translate.goog/VRM4U/01_animation/?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=ja&_x_tr_pto=ajax,elem
Thanks
PhysicsAsset | VRMSpringBone |
---|---|
Import the vrm format model into Unity3D, and then export it to the other vrm format. Import this vrm model into UE4 4.26. When the model is running, the physical error of the model is as follows: