Something is up, it could very well be PDX mods or something but I am getting an NullReference Exception: Object reference not set to an instance of an object and then points to your local drive.
The file is Mod.cs on line 118
NullReferenceException: Object reference not set to an instance of an object
at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x0001e] in <9112b5e1c8a44998b90680dfb9b56904>:0
at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x00094] in <9112b5e1c8a44998b90680dfb9b56904>:0
at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <9112b5e1c8a44998b90680dfb9b56904>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
Colossal.Logging.UnityLogger:Log(Level, String, Exception)
Colossal.Logging.UnityLogger:Info(Object)
Time2Work.Mod:OnLoad(UpdateSystem)
Something is up, it could very well be PDX mods or something but I am getting an NullReference Exception: Object reference not set to an instance of an object and then points to your local drive.
The file is Mod.cs on line 118
NullReferenceException: Object reference not set to an instance of an object at Colossal.Logging.UnityLogger.Internal_WriteStream (UnityEngine.Object context, System.String format, System.Exception exception, System.IO.TextWriter stdStream) [0x0001e] in <9112b5e1c8a44998b90680dfb9b56904>:0 at Colossal.Logging.CustomLogHandler.PostProcessFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, Colossal.Logging.ILog log, System.Exception exception) [0x00094] in <9112b5e1c8a44998b90680dfb9b56904>:0 at Colossal.Logging.CustomLogHandler.LogFormat (UnityEngine.LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) [0x0005e] in <9112b5e1c8a44998b90680dfb9b56904>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) Colossal.Logging.CustomLogHandler:LogException(Exception, Object) Colossal.Logging.CustomLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) Colossal.Logging.UnityLogger:Log(Level, String, Exception) Colossal.Logging.UnityLogger:Info(Object) Time2Work.Mod:OnLoad(UpdateSystem)
Game.Modding.ModInfo:OnLoad(UpdateSystem) Game.Modding.ModInfo:Load(UpdateSystem) Game.Modding.ModManager:InitializeMods(UpdateSystem) Game.Modding.ModManager:Initialize(UpdateSystem) Game.SceneFlow.GameManager:InitializeModManager(Boolean) Game.SceneFlow.<gRegisterDatabase|9>d:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(<g RegisterDatabase|9>d&)
Game.SceneFlow.<>c__DisplayClass106_1:gRegisterDatabase|9()
Game.SceneFlow.<b 4>d:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Taskd146:MoveNext()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.<>c:<.cctor>b7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
1:TrySetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder
1:SetResult(VoidTaskResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1:SetResult(Task
1) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult() Colossal.PSI.PdxSdk.