Open eldun opened 1 year ago
You can often implement something like tap-dance by juggling oneshot
s or oneshotm
s. For example:
[main]
. = oneshotm(tap1, .)
[tap1]
. = oneshotm(tap2, macro(backspace :))
[tap2]
. = macro(backspace …)
Would that cover your use case? There may be other ways to achieve something similar.
I think dedicated functionality has been discussed before (I will pull up the issues later). Maybe there's a case to be made for them again if there's significant drawbacks to existing methods?
Hi,
First, I love keyd. Thank you.
I was wondering if there's any chance of implementing something like Tap Dance in keyd.
I read through the man page and didn't see anything about multitaps, but would love to be proven wrong. I imagine I could cobble something together with a bunch of different layers and timeouts, but I thought I would check here first.