The Material and shader files should be cleaned up. Since the introduction of the new Fluid-pbr material, the legacy Water and Water-pbr materials are deprecated.
The new Fluid-pbr material uses texture scrolling instead of the spritesheet aproach of the legacy Water and Water-pbr materials.
The default-block material should be updated to extend from PBRLighting.j3md instead of Lighting.j3md.
Edit: instead of removing all water related material definitions, create a new Fluid material definition with the texture scrolling properties. The default theme of blocks will still be based on the Phong Lighting material.
The Material and shader files should be cleaned up. Since the introduction of the new
Fluid-pbr
material, the legacyWater
andWater-pbr
materials are deprecated.The new
Fluid-pbr
material uses texture scrolling instead of the spritesheet aproach of the legacyWater
andWater-pbr
materials.Thedefault-block
material should be updated to extend from PBRLighting.j3md instead of Lighting.j3md.Edit: instead of removing all water related material definitions, create a new Fluid material definition with the texture scrolling properties. The default theme of blocks will still be based on the Phong Lighting material.