All of the normals in a face of the chunk mesh are facing in the same direction.
This means that doing per vertex lighting should almost have the same results as the default per pixel lighting but will be a lot faster.
Enable vertex lighting in the material and check the results.
All of the normals in a face of the chunk mesh are facing in the same direction. This means that doing per vertex lighting should almost have the same results as the default per pixel lighting but will be a lot faster.
Enable vertex lighting in the material and check the results.