Closed rwarnking closed 5 hours ago
We began by discussing the two most basic scenarios:
Proposed actions:
game | queue | visually | indirect | direct | parallel | sequential | turn based | |
---|---|---|---|---|---|---|---|---|
Transistor | :heavy_multiplication_x: | :heavy_multiplication_x: | ||||||
Sims | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | ||||
Banner saga | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | |||||
project highrise | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | |||||
banished | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | |||||
starcraft | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: |
The currently most important factors for a queue getting tagged as a queue are:
Previous Issues:
2
Related Changes
Open questions
07.04, Tag Iteration A-Z:
Investigate the queue in Slay the Spire in particular.15.04, Tree Iteration IV:
merge actionqueue into queueplayer, rename queue: game, rename queues to action queues