Follow up issue: Judge whether or how this tag should stay in the taxonomy.
Previous Issues:
7
${\color{red}\text{OBACHT}}$ Based on issue #7 we created the tag ginfo: dialog previously known as choose dialog option.
Open questions
07.04, Tag Iteration A-Z:
[x] should it be called AI communication
[x] like this it is difficult to diffirentiate between content and type
[x] differentiate between dialog that are import or not important for the game progress (Main-Dialog, non trivial choices, narrative choices, possibilities tag)
It was agreed, that this tag can be ignored for now since it is currently not part of the tree anyway. But one should keep in mind, that making a choice is not the same as gather information even though this tag is currently used for this. This gets more clear when talking about emotional challenges where it is questionable what the problem solving technique is. This does not mean, that choosing a dialog option is necessaryly the solving technique, since it is more what you do rather then a coping mechanism.
Previous Issues:
7
${\color{red}\text{OBACHT}}$ Based on issue #7 we created the tag ginfo: dialog previously known as choose dialog option.
Open questions
07.04, Tag Iteration A-Z:
should it be called AI communicationlike this it is difficult to diffirentiate between content and typedifferentiate between dialog that are import or not important for the game progress (Main-Dialog, non trivial choices, narrative choices, possibilities tag)