This tag has an overlap with to other subtrees that were discussed in more detail. When talking about solution space one can either think about the ways how to end a game - this is similar to issue #50 and #56. Especially the game over condtion subtree is a better description of this. The other way to understand solution space are the number of ways to get to the end of the game. Even though in this context it is not directly related to replayability the gameplay branches tag does represent this feature better then the solution space in its current form could. Additionally there is also the narrative branches tag to capture this part of possibilites. **This lead us to conclude to delete this subtree.**
Previous Issues:
18
Related Issues:
40
54
${\color{red}\text{OBACHT}}$ Might overlap with #54 heterogen.
Open questions
15.04, Tree Iteration IV:
Define solution space many (@rwarnking)Every shooter ever? (Call of Juarez) - Is there a connection to strategy problem?New Tag?: sol: noneRelated Changes