Games in general simulate certain situations, but some games focus more on that than others. Some games use a considerate amount of resources to simulate its content in every detail to get as near as possible to reality. This might be useful to indicate via a tag. Unfortunately it is difficult to define what a simulation is and what not.
Open questions
07.05:
[x] Is it defined via the level of detail?
[x] How relevant is realism?
[x] How relevant is the correctness of the simulation (numbers)?
Defining a simulation is kind of hard, since almost all games have a simulation component and all games simulate something, be it life in a certain time period or an environment.
Our currently best proposal was to compose this tag using others but in general it is currently not possible for us to indicate the realism or simulation aspect of a game. This can be improved in the future.
Related Issues:
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07.05.2024 Discussion
Open questions
07.05:
Is it defined via the level of detail?How relevant is realism?How relevant is the correctness of the simulation (numbers)?What is the difference to a strategy game?Example Prison Architect (Building game)Does this depend on the internal gamelogic?Is there a difference between how the game works and how I have to solve the problems?