Closed rwarnking closed 7 hours ago
Generally Motivations can be divided into three groups:
Following this we wondered whether rewards can be divided again. For the moment we came up with these options:
To get a better overview across possible abstractions and what they entail we collected game features on a mechanical level.
We also iterated some games and assigned them some keywords according to the categories.
game | progression | upgrade | novelty | incentive | punishment |
---|---|---|---|---|---|
Antichamber | global progress tracker (overview map) | new skill/mechanic (weapon) | unlock new content, level, riddles | ||
The Elder Scrolls V: Skyrim Special Edition | continue story, quest log | XP, Level up, character progression | get consumables, items, money, companion | win battles | |
FTL: Faster Than Light | get consumables, money | get items, units | unlock spaceships | win battles, maximize gain, challenging | permadeath |
DARK SOULSâ„¢: REMASTERED | - | - | - | - | permadeath |
Gris |
Furthermore we found overlaps with already present tags in the tree, for example:
Based on the discussion of the 18.10.2024 this issue was closed. These Follow up issues were created:
Spawned by:
50
Related to:
54
55
01.06.2024 Discussion
Possible motivation might be related to:
We devised three main categories these motivations can be assigned to:
Related Changes