Closed rwarnking closed 7 hours ago
. | Tetris® Effect | Dota 2 | Diablo® IV | Hades | World of Warcraft | Borderlands 2 | The Stanley Parable | FTL: Faster Than Light | Anno 1800 | Batman: Arkham City | Antichamber | SUPERHOT | Super Meat Boy | Portal |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
new game+ | :heavy_multiplication_x: | :heavy_multiplication_x: | ||||||||||||
backtracking | :heavy_multiplication_x: | :grey_question: | :heavy_multiplication_x: | :grey_question: | :grey_question: | :heavy_multiplication_x: | ||||||||
open end | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | :grey_question: | :heavy_multiplication_x: |
Finally we settled for a new subtree that could contain tags like:
Further discussion about the replayability tree led to the following tags besides randomness
. | Tetris® Effect | Dota 2 | Diablo® IV | Hades | World of Warcraft | Borderlands 2 | The Stanley Parable | FTL: Faster Than Light | Anno 1800 | Batman: Arkham City | Antichamber | SUPERHOT | Super Meat Boy | Portal |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
narrative branches | :heavy_multiplication_x: | |||||||||||||
gameplay branches | :question: | :question: | :question: | :question: | :question: | :question: | :heavy_multiplication_x: | :heavy_multiplication_x: | ||||||
unlock content | :heavy_multiplication_x::grey_question: | :heavy_multiplication_x::grey_question: | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: | |||||||||
unlock narrative | :heavy_multiplication_x: | :heavy_multiplication_x: | ||||||||||||
meta progression | :x::question: | :x: | :x::question: | :x::question: | :x::question: | |||||||||
match based | :heavy_multiplication_x: | :heavy_multiplication_x: | :heavy_multiplication_x: |
Tag | Definition |
---|---|
new game+ | MOVED TO META MECHANICS |
narrative branches | |
gameplay branches | |
randomness | ADD SUBTREE |
unlock content/gameplay | Gameplay elements that are incrementally added to the game between subsequent playthroughs, such as Items/Abilities/Enemies/Areas/Maps/Cosmetics etc.Explicitly not for difficulty scaling, random elements that are not specific to the current playthrough |
unlock narrative | pls merge into content or rename content to gameplay (elements) :) |
meta progression | |
completionist | |
match based | |
backtracking | Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. |
open end |
The next steps would be:
Game | Cyclic? | Explanation |
---|---|---|
Dota 2 | :heavy_check_mark: | Since it is necessary to complete mulitple matches to see most content and learn all mechanics. |
Diablo® IV | :question: | Difficult since the game is designed to be played multiple times, but only such that the loot improves. The endgame is openended and allows for repetition, especially for some level that are good for farming. Furthermore the player might need to unlock different difficulties to increase droprates or the loot quality. |
Borderlands 2 | :x: | It has a new game+ but this has not the same design features and could also be tagged seperatly. |
SUPERHOT | :x: | Repeating a level or subsections of it, is not cyclic game structure but rather trail and error. |
Super Meat Boy | :x: | Repeating a level or subsections of it, is not cyclic game structure but rather trail and error. |
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05.06.2024 Discussion
Games that were part of the discussion were:
Results
cyclicnew contentcompletionistRelated Changes