When discussing communication we also talked about situations in which player to player communication is needed. This mostly happens when some kind of of multiplayer component is involded. To clearly identify those features we added a subtree containing all possibilities in which multiple player interact in the game. This does not only include games with an ingame communication channel but also games where the players might communicate in person and outside of the game e.g. coop games.
Related Changes
(06.04, TAG ITERATION A-Z) Add new tags couchcoop, lokalcoop, onlinecoop, online multiplayer, leave information to root
(06.04, TAG ITERATION A-Z) Group couchcoop, lokalcoop, onlinecoop to coop
(06.04, TAG ITERATION A-Z) Group coop, online multiplayer to multiplayer
(14.04, TAG ITERATION A-Z) Add new tag leave gameobjects to leave information
(14.04, TAG ITERATION A-Z) Append text in world from create information to leave information
(14.04, TAG ITERATION A-Z) Rename leave information to leave behind artefacts
(14.04, TAG ITERATION A-Z) Move leave behind artefacts from root to multiplayer
(14.04, TAG ITERATION A-Z) Append multiplayer from root to metamechanics
(15.04, TREE ITERATION II) Rename leave behind artefacts to leave behind artifacts
(15.04, TREE ITERATION IV) Rename lokalcoop to local coop
(15.04, TREE ITERATION IV) Rename onlinecoop to online coop
(15.04, TREE ITERATION IV) Rename couchcoop to couch coop
Related issues:
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7
02.04.2024 Discussion
Related Changes