rwarnking / github-importer-test

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🌱 Create subtree game structure #54

Open rwarnking opened 4 months ago

rwarnking commented 4 months ago
Create this subtree and discuss basic structure.

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Related issues:

01.06.2024 Discussion

Additionally we added a different subtree displaying the structure of a game. This subtree is supposed to show the structured form the game uses to present its content. A key distinction to be made was a game being a match or a game containing matches. Especially for this we added the match based identifier, which allows us to tag the structure of a game as what the player regularly encounters i.e. during a match, while indicating that the game has matches that most likely offer the same content repeatedly. In contrast to that, the cyclic tag provides the user to tag games that encourage the player to repeat the game after a playthrough by providing information or assets that can be migrated to the next playthrough i.e. via new game+ modi. Furthermore we added order to indicate the manner in which the content can be consumed. For the open tag the player must be able to freely choose in which order actions are taken, resulting in missable content or such.
Game @HendrikBrueckler @ArielMant0 @rwarnking
Dota 2 open
continuous
match based
homogen
open
continuous
match based
homogen
cyclic :red_circle:
open
continuous
match based
homogen
cyclic :red_circle:
The Elder Scrolls V: Skyrim Special Edition open
continuous
homogen
open
continuous
homogen
open
continuous
heterogen :red_circle:
Mass Effect™ Legendary Edition branches
continuous :red_circle:
heterogen
branches
paketweise :red_circle:
heterogen
open :red_circle:
paketweise :red_circle:
continuous :no_entry:
heterogen
Minecraft open
continuous
homogen
open
continuous
heterogen :red_circle:
open
continuous
homogen
Borderlands 2 branches
continuous :red_circle:
homogen
branches
paketweise :red_circle:
homogen
open? :red_circle:
paketweise :red_circle:
continuous :no_entry:
homogen
cyclic :red_circle:
Among Us open
continuous
match based
heterogen
open
paketweise :red_circle:
continuous
match based
heterogen
cyclic :red_circle:
open
paketweise :no_entry:
continuous
match based
heterogen
cyclic :no_entry:
Left 4 Dead 2 linear
continuous :red_circle:
match based :red_circle:
homogen
linear
paketweise :red_circle:
homogen
branches :red_circle:
open :red_circle:
paketweise :red_circle:
continuous :no_entry:
homogen
The Sims™ 3 open
continuous
homogen :red_circle:
open
continuous
heterogen :red_circle:
branches :red_circle:
open
paketweise :no_entry:
continuous
homogen :red_circle:
heterogen :no_entry:
Life is Strange branches
continuous
homogen
linear :red_circle:
continuous
homogen
branches
paketweise :red_circle:
continuous :no_enty:
homogen
heterogen
Papers, Please branches
paketweise
heterogen
linear :red_circle:
paketweise
heterogen
branches
paketweise
continuous :no_entry:
heterogen
BioShock™ linear :red_circle:
continuous :red_circle:
homogen
branches :red_circle:
paketweise :red_circle:
continuous :red_circle:
homogen
branches :red_circle:
open :red_circle:
paketweise :red_circle:
continuous :no_entry:
heterogen :red_circle:
Portal linear
continuous :red_circle:
homogen
linear
paketweise
homogen
linear :question:
paketweise
homogen
Schach branches
continuous
match based
homogen
open :red_circle:
continuous
match based
homogen
branches
continuous
match based
homogen
cyclic :red_circle:
Banished open :red_circle:
continuous
homogen
branches :red_circle:
continuous
homogen
linear :red_circle:
branches :no_entry:
paketweise :red_circle:
heterogen :red_circle:
Antichamber open :red_circle:
continuous
homogen
branches :red_circle:
continuous
homogen
cyclic :red_circle:
linear :no_entry:
branches :red_circle:
continuous
homogen
heterogen :no_entry:
SUPERHOT linear
paketweise
homogen
linear
paketweise
homogen
branches
paketweise
homogen
heterogen :no_entry:
Baba Is You branches
paketweise
homogen
branches
paketweise
homogen
branches
paketweise
homogen
heterogen
Gone Home open
continuous
homogen
open
continuous
homogen
linear :red_circle:
continuous
homogen
cyclic :red_circle:
The Stanley Parable branches
continuous
homogen :red_circle:
branches
continuous
heterogen :red_circle:
cyclic :red_circle:
branches
continuous
heterogen :red_circle:
Dead Space linear :red_circle:
continuous
homogen
branches :red_circle:
continuous
homogen
linear :red_circle:
branches :no_entry:
open :no_entry:
paketweise :red_circle:
continuous :no_entry:
homogen

Related Changes

Open questions

15.04, Tree Iteration IV:

rwarnking commented 2 months ago

04.08.2024 Discussion

For now we define cyclic as 'The game is designed in a way that can be experienced to full extent only by replaying the game a large (but not concretely defined) number of times'. This should be seen mostly disconnected from concerns of replayability and motivation/incentive/rewards. We use the above list as a basis for tagging the game structure in the next tagging round and will revisit it afterwards for evaluation.