rwengine / openrw

OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
http://openrw.org
GNU General Public License v3.0
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Playable Missions Tracker #52

Open tsjost opened 8 years ago

tsjost commented 8 years ago

Story Missions

Portland

8-Ball

JayFoxRox commented 8 years ago

Phone missions

Portland

El Burro

Marty Chonks

Staunton Island

King Courtney

Shoreside Vale

D-Ice

JayFoxRox commented 8 years ago

Side Missions

Off-Road missions

Remote controlled vehicle missions

Vehicle missions

Import / Export missions

Miscellaneous

hazelnot commented 6 years ago

Don't Spank Ma Bitch Up is marked as playable, but I'm unable to complete it because of the garage at the end.

tsjost commented 6 years ago

@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)

ghost commented 6 years ago

Paramedic should be playable after #443 merge, vigilante is sorta playable too. Cipriani's Chauffeur should not longer crash after #437 merge.

ghost commented 6 years ago

IIRC, Triads and Tribulations should not crash after #437 merge too.

ghost commented 6 years ago

Hospital, police info cutscenes (these are missions) and hidden packages work with #449 Police one crashes in opcode_01ad, but that should be fixed in #448 Taking Out The Laundry #448 The Pick-Up #449

Matriks404 commented 6 years ago

Completable missions (tested by using mission debug menu):

Bomb Da Base: Act I (you need to go just to 8-ball). Her Lover Turismo (AI drivers don't move so you can't lose). Grand Theft Auto (no damage by hitting cars/walls, so easy) Evidence Dash (although mission passes after destroying the car with bullets so it's not correct as you need to ram the vehicle and then torch it) Liberator is nearly completable, but the cutscene at the end doesn't finish. Love's Disappearance (it is just a cutscene mission, so it is completable after finishing it?) Rigged to Blow

Matriks404 commented 6 years ago

I don't know if some recent commit fixed this, but Liberator is now completable

ghost commented 6 years ago

Shouldn't it be moved to wiki?

dracc commented 6 years ago

I agree with @shfil119

Matriks404 commented 6 years ago

I would love to see a list of stuff that is unimplemented/wrong for each mission, it would be best in a Wiki page I guess...

JayFoxRox commented 6 years ago

@Matriks404 no, one-issue per mission / problem would be ideal in my opinion. It makes the whole thing more trackable and it's possible to keep a better history and keep track of regressions.

This masterlist is simply too long already and a wiki article wouldn't be more helpful either. - it's impossible to close and maintain these sort of issues / wiki.

Instead, we should have one issue for each managable goal. Say "Mission 'Mike Lips Last Lunch' has problem XYZ" so we can actually close them once they are fixed. If possible, issues would even be unrelated to each mission ("AI cars don't start driving in races"). We could then have github projects or milestones to keep track of which problems affect which mission. If a mission is not mentioned we can assume that it's either playable or has not been tested.

Spike1377 commented 1 year ago

@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)

if you gotta use debug menu, dose it really count as playable, the door should just open by itself.

hazelnot commented 1 year ago

@Spike1377 The project is pretty much dead as far as I can tell, hasn't been updated in almost 2 years lol

Spike1377 commented 1 year ago

welp thats sad.