Open tsjost opened 8 years ago
opcode_0173
on exit because character is nullptr.Don't Spank Ma Bitch Up is marked as playable, but I'm unable to complete it because of the garage at the end.
@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)
Paramedic should be playable after #443 merge, vigilante is sorta playable too. Cipriani's Chauffeur should not longer crash after #437 merge.
IIRC, Triads and Tribulations should not crash after #437 merge too.
Hospital, police info cutscenes (these are missions) and hidden packages work with #449 Police one crashes in opcode_01ad, but that should be fixed in #448 Taking Out The Laundry #448 The Pick-Up #449
Completable missions (tested by using mission debug menu):
Bomb Da Base: Act I (you need to go just to 8-ball). Her Lover Turismo (AI drivers don't move so you can't lose). Grand Theft Auto (no damage by hitting cars/walls, so easy) Evidence Dash (although mission passes after destroying the car with bullets so it's not correct as you need to ram the vehicle and then torch it) Liberator is nearly completable, but the cutscene at the end doesn't finish. Love's Disappearance (it is just a cutscene mission, so it is completable after finishing it?) Rigged to Blow
I don't know if some recent commit fixed this, but Liberator is now completable
Shouldn't it be moved to wiki?
I agree with @shfil119
I would love to see a list of stuff that is unimplemented/wrong for each mission, it would be best in a Wiki page I guess...
@Matriks404 no, one-issue per mission / problem would be ideal in my opinion. It makes the whole thing more trackable and it's possible to keep a better history and keep track of regressions.
This masterlist is simply too long already and a wiki article wouldn't be more helpful either. - it's impossible to close and maintain these sort of issues / wiki.
Instead, we should have one issue for each managable goal. Say "Mission 'Mike Lips Last Lunch' has problem XYZ" so we can actually close them once they are fixed. If possible, issues would even be unrelated to each mission ("AI cars don't start driving in races"). We could then have github projects or milestones to keep track of which problems affect which mission. If a mission is not mentioned we can assume that it's either playable or has not been tested.
@hazelnot Press M to open the ingame debug menu, go into Map and select Unsolid garage doors :)
if you gotta use debug menu, dose it really count as playable, the door should just open by itself.
@Spike1377 The project is pretty much dead as far as I can tell, hasn't been updated in almost 2 years lol
welp thats sad.
Story Missions
Portland
8-Ball
Luigi
Joey
opcode_01f4
is nullptr (why?)Toni
Salvatore
Toni
opcode_00a1
after cutscene (character is nullptr maybe?)Salvatore
8-Ball
Salvatore
Staunton Island
Asuka
Kenji
Ray
Donald
Ray
Asuka
Catalina
Shoreside Vale
Catalina