rwengine / openrw

OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
http://openrw.org
GNU General Public License v3.0
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Wrong blending borders of trees #551

Open ghost opened 6 years ago

ghost commented 6 years ago

tree

screenshot_20180323_112109

Lihis commented 6 years ago

At least on GTA VC on PC this was how trees work while in PS2 they blend correctly.

Quick test on GTA III with wine and pcsx2 showed that behavior is same as in VC.

edit: imo this issue should be fixed as it seems like a bug in PC versions.

JayFoxRox commented 6 years ago

Also see work done by @aap. This would probably also be solved if we used https://github.com/aap/librw (because that could be implement PS2 / Xbox emulation etc. as part of a virtual backend probably).

Let's worry about gameplay first (based on research and work done on the PC version), and then these details can be addressed later.

alex-leleka commented 5 years ago

Most of such issue could be improved by changing draw order/sorting. Far trees should be drawn first.