Open haphzd opened 6 years ago
Seeing how my computer (overclocked Ryzen 7 1700 and 32GB RAM) manages to ouput ~45-50fps currently, I doubt a system limited to 32 bits would be enough for this project.
Is there any demand for x86? Are all windows computers not x64 now?
I don't see why a 2001 game reimplementation should differ much in requirements. Last CI builds for Win32 I have from june use around ~300 megs of RAM. And as I understand, changes in July were not intentional.
It seems that other projects (openttd and openmw) are still providing 32-bit windows builds. I don't want to encourage keeping 32-bit alive, but if there is enough demand for someone to open a win32 pull request then I would accept it.
Nobody has generated a 32-bit visual studio solution (yet) using the create_vs_solution.py
script because it contains a bug atm.
Would be easier to test for some folks if artifacts were x86 builds. I'm talking about Windows obviously.