Open Zimgineering opened 1 year ago
Issue persists, is there any additional info needed?
First and foremost, you need to test it with vanilla multiplayer only otherwise your bug report is invalid here.
With only the Multiplayer, Multiplayer Compat, and Hugslib mods loaded we have roughly the same output:
Pre-convert to singleplayer: Post-convert to singelplayer:
Can you try on a new save? I suspect your global time is off in that save, giving the needs negative time and making them disappear. It also manifests as psycasts having insane or no cooldowns. It's fixed by editing the save manually and searching for ticksGame and altering it until it's right.
Fresh vanilla+MP save has the same issue:
Singleplayer: Multiplayer:
Used a fresh install (deleted configs too) as well to be certain there wasn't any lingering local mods or DLC corruption.
This is caused by changes in 3cf6b22 which were made to reduce desyncs. The difference should be purely visual and the list should become correct if you let the game tick for a while (can you confirm it?). We'll work on a proper fix
Yup, confirmed that the needs are corrected after letting it tick for a bit (works in the modded save too)
Thanks for the clarity!
After 3.9.4 a pawns needs are not entirely correct in multiplayer.
Converting to Singleplayer yields the correct needs: Converting that back to Multiplayer yields the incorrect needs:
Reverting Multiplayer to 3.9.3 (3ec9c4c) resolves the issue.
Modlist (alphabetized)