Closed FluffierThanThou closed 7 years ago
I assume there was nothing to clean - just a warning, but you might want to add a check
Getting random element from empty collection. Verse.Log:Warning(String) Verse.GenCollection:RandomElement(IEnumerable`1) Psychology.JobGiver_Compulsion:TryGiveJob(Pawn) Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_ConditionalMentalState:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn) Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Psychology.Detour._Pawn_JobTracker:_EndCurrentJob(Pawn_JobTracker, JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:Update() Verse.Root_Play:Update()
I assume there was nothing to clean - just a warning, but you might want to add a check