Open Catering15 opened 3 years ago
I had this problem too. I tried various ways. In proces adding keypose, I didn't add option brown. I had to add set keypose: brown down and brown up and my problem fixed. You try it, maybe you have the same problem as I had.
I had this problem too. I tried various ways. In proces adding keypose, I didn't add option brown. I had to add set keypose: brown down and brown up and my problem fixed. You try it, maybe you have the same problem as I had.
Hi, I am new to this. Please help me to understand it. What is keypose? If I do not use training. May I use directly from landmarks?
Do you know which algorithm did he use to calculate coefficients? Or if you know the workflow of it please share to me. Thanks.
same problem using the 0,8 exe on windows 10. Any outcome? Is this resolved in 0.9? Thanks
You have to add brown down and brown up.
No luck unfortunately. I'll try 0.9 to see if it's any better. Thanks for getting back to me.
I had this problem too. I tried various ways. In proces adding keypose, I didn't add option brown. I had to add set keypose: brown down and brown up and my problem fixed. You try it, maybe you have the same problem as I had.
Thank you man you're a lifesaver 😃
@Catering15
I tried to use strong track but whenever I try to export/stream it's always crashing.
Are you still having this problem with 0.9?
I was able to get 0.8 to export but think I need help creating the keyposes in 0.9 to fully test it. Does it automatically create blendshapes/shapekey date for the eyes or do we add these as 'custom'?
On my previous comment. Can someone do a tutorial or a workflow for 'creating all 51 keyposes using the 0.9 interface'. Thanks.
I don't think eyes are tracked yet.. im not sure really. I will however be working on it in a few days as i'm using this software for a personal project. I'll keep you updated. As far as I understand it this software really just creates key frames for how much each blend shape should be "on"
Thanks, I think that the poses equate to shape keys in blender. It would be good to know how to name and set them correctly so they can be applied to an existing model. I've done this before with shape key drivers but need more information. Hopefully the author will update the documentation to include this extra info.
I tried to use strong track but whenever I try to export/stream it's always crashing.