its terrible! its take so long to load ! isn't there a way to use the textures as a basic? without creacreating them every game start?
[04:11:04] [Client thread/DEBUG] [ExtrabiomesXL/]: extrabiomes.blocks.BlockCustomFlower@1c033214: BLUE_POPPY = TextureAtlasSprite{name='extrabiomesxl:himalayanbluepoppy', frameCount=0, rotated=false, x=0, y=0, height=0, width=0, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[04:11:23] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'diamond_ore' with background 'stone'. Place diamond_ore_dense.png in the assets folder to override.
[04:11:27] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'quartz_ore' with background 'netherrack'. Place quartz_ore_dense.png in the assets folder to override.
[04:11:45] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'coal_ore' with background 'stone'. Place coal_ore_dense.png in the assets folder to override.
[04:11:56] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override.
[04:12:34] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'lapis_ore' with background 'stone'. Place lapis_ore_dense.png in the assets folder to override.
[04:12:35] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'iron_ore' with background 'stone'. Place iron_ore_dense.png in the assets folder to override.
[04:12:49] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'redstone_ore' with background 'stone'. Place redstone_ore_dense.png in the assets folder to override.
[04:13:25] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'gold_ore' with background 'stone'. Place gold_ore_dense.png in the assets folder to override.
[04:15:36] [Client thread/DEBUG] [ExtrabiomesXL/]: extrabiomes.blocks.BlockCustomFlower@1c033214: BLUE_POPPY = TextureAtlasSprite{name='extrabiomesxl:himalayanbluepoppy', frameCount=0, rotated=false, x=0, y=0, height=0, width=0, u0=0.0, u1=0.0, v0=0.0, v1=0.0}
[04:15:40] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'diamond_ore' with background 'stone'. Place diamond_ore_dense.png in the assets folder to override.
[04:15:42] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'quartz_ore' with background 'netherrack'. Place quartz_ore_dense.png in the assets folder to override.
[04:15:50] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'coal_ore' with background 'stone'. Place coal_ore_dense.png in the assets folder to override.
[04:15:57] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override.
[04:16:20] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'lapis_ore' with background 'stone'. Place lapis_ore_dense.png in the assets folder to override.
[04:16:23] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'iron_ore' with background 'stone'. Place iron_ore_dense.png in the assets folder to override.
[04:16:26] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'redstone_ore' with background 'stone'. Place redstone_ore_dense.png in the assets folder to override.
[04:16:29] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'gold_ore' with background 'stone'. Place gold_ore_dense.png in the assets folder to override.
[04:16:30] [Client thread/DEBUG] [FML/]: Bar Finished: Texture Loading took 52.128s
its terrible! its take so long to load ! isn't there a way to use the textures as a basic? without creacreating them every game start?
[04:11:04] [Client thread/DEBUG] [ExtrabiomesXL/]: extrabiomes.blocks.BlockCustomFlower@1c033214: BLUE_POPPY = TextureAtlasSprite{name='extrabiomesxl:himalayanbluepoppy', frameCount=0, rotated=false, x=0, y=0, height=0, width=0, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [04:11:23] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'diamond_ore' with background 'stone'. Place diamond_ore_dense.png in the assets folder to override. [04:11:27] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'quartz_ore' with background 'netherrack'. Place quartz_ore_dense.png in the assets folder to override. [04:11:45] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'coal_ore' with background 'stone'. Place coal_ore_dense.png in the assets folder to override. [04:11:56] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override. [04:12:34] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'lapis_ore' with background 'stone'. Place lapis_ore_dense.png in the assets folder to override. [04:12:35] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'iron_ore' with background 'stone'. Place iron_ore_dense.png in the assets folder to override. [04:12:49] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'redstone_ore' with background 'stone'. Place redstone_ore_dense.png in the assets folder to override. [04:13:25] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'gold_ore' with background 'stone'. Place gold_ore_dense.png in the assets folder to override.
[04:15:36] [Client thread/DEBUG] [ExtrabiomesXL/]: extrabiomes.blocks.BlockCustomFlower@1c033214: BLUE_POPPY = TextureAtlasSprite{name='extrabiomesxl:himalayanbluepoppy', frameCount=0, rotated=false, x=0, y=0, height=0, width=0, u0=0.0, u1=0.0, v0=0.0, v1=0.0} [04:15:40] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'diamond_ore' with background 'stone'. Place diamond_ore_dense.png in the assets folder to override. [04:15:42] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'quartz_ore' with background 'netherrack'. Place quartz_ore_dense.png in the assets folder to override. [04:15:50] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'coal_ore' with background 'stone'. Place coal_ore_dense.png in the assets folder to override. [04:15:57] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'emerald_ore' with background 'stone'. Place emerald_ore_dense.png in the assets folder to override. [04:16:20] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'lapis_ore' with background 'stone'. Place lapis_ore_dense.png in the assets folder to override. [04:16:23] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'iron_ore' with background 'stone'. Place iron_ore_dense.png in the assets folder to override. [04:16:26] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'redstone_ore' with background 'stone'. Place redstone_ore_dense.png in the assets folder to override. [04:16:29] [Client thread/INFO] [denseores/]: Dense Ores: Succesfully generated dense ore texture for 'gold_ore' with background 'stone'. Place gold_ore_dense.png in the assets folder to override. [04:16:30] [Client thread/DEBUG] [FML/]: Bar Finished: Texture Loading took 52.128s