Closed BBoldt closed 10 years ago
One example of this is Big Reactors.
The baseBlockTexture is bigreactors:oreYellorite, which is at 32x for some reason.
The underlyingBlock should be stone, which is 16x. When you try that it gives you the purple/black missing texture ingame.
If I set the underlyingBlock to be the same as the baseBlockTexture, it does render ingame, but it doesn't have any of the fancy effects.
block_X { S:baseBlock=BigReactors:YelloriteOre I:baseBlockMeta=0 S:baseBlockTexture=bigreactors:oreYellorite D:denseOreProbability=1 I:renderType=0 I:retroGenID=1 S:underlyingBlock=bigreactors:oreYellorite }
This different resolution thing also effects mods like Galacticraft, it probably effects Thaumcraft as well because I know those infused ore textures are 32x with a base of stone which is normally 16x.
Nothing I can do about this.
One example of this is Big Reactors.
The baseBlockTexture is bigreactors:oreYellorite, which is at 32x for some reason.
The underlyingBlock should be stone, which is 16x. When you try that it gives you the purple/black missing texture ingame.
If I set the underlyingBlock to be the same as the baseBlockTexture, it does render ingame, but it doesn't have any of the fancy effects.
This different resolution thing also effects mods like Galacticraft, it probably effects Thaumcraft as well because I know those infused ore textures are 32x with a base of stone which is normally 16x.