rwtema / DenseOres

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Crash when using a ResourcePack #6

Open b0bst3r opened 10 years ago

b0bst3r commented 10 years ago

At least I think it's denseores which causes this:

http://pastebin.com/KiAS2cFW

Crashes client straight away when trying to turn on the resourcepack and I don't have any denseore textures in the RP.

b0bst3r commented 10 years ago

Some more info on this, I tried base Sphax and that textures base ores but leaves none base ores with no textures (black and purple box). So it seems that you can't have a mix of RP textured ores and vanilla ores as the vanilla ones don't get textured. This is what happens when you use a RP to vanilla dense ores http://postimg.org/image/62jdghrgp/ you see several untextured ores, the one on the far right is lead with the dense lead on top of it untextured.

Also I put in ic2 sphax textures only in the pack and I get a crash like the one in the first post and MC fails to load.

b0bst3r commented 10 years ago

And I've managed to isolate the issue and fix it, it seems the ic2 textures were saved "differently" and through trial and error I managed to figure this out. After resaving the ore textures in the ic2 section they dropped in size from 17mb to 4-5 and that stopped the crash and fixed the textures. They don't look anything like the textures you displayed in the mod release but hey I'm just happy I can run with the RP again. Also for your info these are 64x textures, not sure which ones you used in the pics you put up on imgur, here's a closeup of what I'm seeing the dense ore textures look like http://postimg.org/image/acy1c2wjt/full/

TomeWyrm commented 10 years ago

You might want to take a look at https://github.com/rwtema/DenseOres/issues/2

UndeadZeratul commented 10 years ago

eh, maybe not. I was able to use higher-than-16x resource packs when I ran into that issue, and in fact, that issue had a workaround by using a resource pack of any resolution; in that they actually displayed fine. If he's getting a crash, it might be because dense ores is expecting a resource pack override for every ore and when it can't find a texture in the resource pack for another ore, it breaks.

As for the higher resolution ores not looking like they're dense, as you can see in the screenshots, they ARE, it's just that his rendering algorithm only adjusts each pixel a few at a time, so the effect is less impressive at larger resolutions; a limit in the mod, if you will.