Forgive me if I'm understanding the config incorrectly, first of all.
I have this as an entry for Ignis Infused Stone, attempting to lead dense ores to generate the texture based upon a flat, still image I've haphazardly put together rather than the textures used to create the animated look they have ingame.
The directory of the texture itself is, from the root of the resource pack, \assets\minecraft\textures\blocks\InfusedOreIgnis.png
I was hoping this'd work as I'm already including a resource pack consisting of a few additional images for the sake of custom research added through minetweaker, but either it's refusing to read the texture, I've got the baseBlockTexture setup incorrectly, or it doesn't do what I think it does despite it working appropriately when I told it to use iron ore texture.
Oh, whoops, apparently it's a texture size difference between baseBlockTexture and underlyingBlock which is both known and unfixable.
Forgive me if I'm understanding the config incorrectly, first of all.
I have this as an entry for Ignis Infused Stone, attempting to lead dense ores to generate the texture based upon a flat, still image I've haphazardly put together rather than the textures used to create the animated look they have ingame. The directory of the texture itself is, from the root of the resource pack, \assets\minecraft\textures\blocks\InfusedOreIgnis.png
I was hoping this'd work as I'm already including a resource pack consisting of a few additional images for the sake of custom research added through minetweaker, but either it's refusing to read the texture, I've got the baseBlockTexture setup incorrectly, or it doesn't do what I think it does despite it working appropriately when I told it to use iron ore texture.
Oh, whoops, apparently it's a texture size difference between baseBlockTexture and underlyingBlock which is both known and unfixable.