Open Kaynato opened 6 years ago
The sub-cause of this crash and its immediate location -
Caused by: java.lang.ClassCastException: net.minecraft.block.BlockAir cannot be cast to org.cyclops.cyclopscore.config.configurable.ConfigurableBlockContainer
at org.cyclops.cyclopscore.tileentity.CyclopsTileEntity.getBlock(CyclopsTileEntity.java:277) ~[CyclopsTileEntity.class:?]
- suggests that CyclopsCore is attempting to retrieve a Tile Entity at the old location, where it expects one to be present, and is not checking for the existence and validity of that Tile Entity. If the problem still exists, I recommend reporting it to the author of CyclopsCore. If it has been resolved since the creation of this issue, please close this issue.
Moving an Integrated Dynamics logic cable via frame and frame pusher causes the game to crash.
Upon re-entering the world, the frame is moved but there are no further errors.
If the logic cable has been covered with a Facade the error is retained despite re-entering the world and prohibits in-game fixing.
Other players however are unaffected so long as they stay out of the chunk.
If this issue does not accurately apply to this mod, FunkyLocomotion, the report should serve to inform others that this is a potentially world-breaking "medusa block" problem.