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Multiplayer issues in 1.3.0 #1328

Open ghigz opened 7 years ago

ghigz commented 7 years ago

When trying to connect to my friends server running the latest All the mods pack i got a weird error stating missing blocks/textures and the log listed [02:47:33] [Netty Epoll Client IO #0/ERROR] [FML/]: Failed to connect to server: there are 2 missing blocks and items [02:47:33] [Netty Epoll Client IO #0/DEBUG] [FML/]: Missing list: [extrautils2:synergy, extrautils2:synergy] I was using a copy and paste of his minecraft folder. When when switched to 1.2.0 verson of exu2 we no longer had this issue.

drunkripper commented 7 years ago

i have the same on our server.

tenten8401 commented 7 years ago

I can confirm this issue as well.

CamaroKing59 commented 7 years ago

i have the same issue

Kuktar commented 7 years ago

I have same issue. Just updated to most recent version. I actually have two servers and this only happens when connecting to one of them and not the other. Both same version of forge \forge\1.10.2-12.18.2.2166. Both are FTB Infinity Lite 1.10.2. Only difference is the worlds one is creative and the other is survival and same virtual machine specs. I am going to revert and see if that works.

[14:59:59] [Netty Client IO #1/ERROR] [FML/]: Failed to connect to server: there are 2 missing blocks and items [14:59:59] [Netty Client IO #1/DEBUG] [FML/]: Missing list: [extrautils2:synergy, extrautils2:synergy] [14:59:59] [Netty Client IO #1/DEBUG] [FML/]: Next: ERROR [14:59:59] [Netty Client IO #1/DEBUG] [FML/]: FMLHandshakeClientState: $HandshakeAck:{2}->FMLHandshakeClientState$8:ERROR [14:59:59] [Netty Client IO #1/DEBUG] [FML/]: Next: ERROR

CamaroKing59 commented 7 years ago

so does anyone know a fix for this issue or can i just not update the mod if i want to run a server

TerrorBite commented 7 years ago

1.3.0 changelog:

  • Set 'synergy' blocks to disabled-by-default as they are not finished.

This means that the option B:Synergy in the ExtraUtils2.cfg now defaults to false (which removes the block from the mod) instead of true.

Make sure that all clients are using the same value as the server for this option! I recommend using the value false as this will be the default for the forseeable future.

tenten8401 commented 7 years ago

@TerrorBite I made sure the client and server configs were identical, and they were both disabled. I checked them by hand and made sure of it. The only solution for me was downgrading.