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[1.2.11] Unstable induced tool parts not castable #731

Open xelrix opened 9 years ago

xelrix commented 9 years ago

The toolparts are shown in nei but there is no smeltery recipe. The only smeltery recipe available is for getting unstable block using casting basin. The ingots themselves are meltable, of course.

Using the latest tinkerconstruct (1.7.10-1.8.7), mantle (1.7.10-0.3.2a), and current recommended forge (10.13.4.1448)

Bedrockium toolparts can be casted normally though. EDIT: not relevant as bedrockium toolparts were added by extra tic, not extra utilities. EDIT2: disabled extratic, bedrockium toolparts are now added by extra utilities, and work as intended. unstable toolparts are still NOT castable.

Solidflip commented 9 years ago

Has there been any update on this issue? Or is downgrading to a previous version the only fix?

Dream-Master commented 9 years ago

It is possible to add it via Modtweaker if they don't have any recipe. http://minetweaker3.powerofbytes.com/wiki/ModTweaker:TConstruct_Support

virmitio commented 9 years ago

I'm also seeing this issue. All recipes are present and functional in 1.2.10, no longer present or functional for me in 1.2.11 even if I use Modtweaker to add back all TC recipes from 1.2.10 that are no longer present in 1.2.11. (Modtweaker will make the recipes visible, but they refuse to function for me.)

I'm running with TConstruct 1.8.7, but have also verified that same behavior (1.2.10 works, 1.2.11 doesn't) for TC 1.8.5 and 1.8.8.

All testing done on MC 1.7.10. Mantle 0.3.2a. Forge 10.13.4.1492.

virmitio commented 8 years ago

Issue still present after updating to Extra Utilities 1.2.12.

ttpcodes commented 8 years ago

Running FTB Infinity with Extra Utilities 1.2.12, issue is still here.

Fortist commented 8 years ago

Ded Mod

TGuigz commented 8 years ago

I fixed this by adding in the tinkers construct recipes using modtweaker. Goto FTBInfinity\minecraft\scripts folder make a new txt file and name it anything but put .zs at the end, ie, "unstableTinker.zs" Then paste this code:

mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughRod:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:14>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:toolRod:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:1>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:pickaxeHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:2>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:shovelHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:3>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:hatchetHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:4>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:swordBlade:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:5>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:wideGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:6>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:handGuard:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:7>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:crossbar:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:8>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:binding:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:9>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:frypanHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:10>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:signHead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:11>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:knifeBlade:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:12>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:chiselHead:314>, <liquid:molten.unstableingots> * 72, <TConstruct:metalPattern:13>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:toughBinding:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:15>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:heavyPlate:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:16>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:broadAxeHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:17>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:scytheBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:18>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:excavatorHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:19>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:largeSwordBlade:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:20>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:hammerHead:314>, <liquid:molten.unstableingots> * 1152, <TConstruct:metalPattern:21>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:fullGuard:314>, <liquid:molten.unstableingots> * 432, <TConstruct:metalPattern:22>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:ShurikenPart:314>, <liquid:molten.unstableingots> * 72, <TConstruct:Cast>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowLimbPart:314>, <liquid:molten.unstableingots> * 576, <TConstruct:Cast:1>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:CrossbowBodyPart:314>, <liquid:molten.unstableingots> * 720, <TConstruct:Cast:2>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:BowLimbPart:314>, <liquid:molten.unstableingots> * 216, <TConstruct:Cast:3>, false, 50); mods.tconstruct.Casting.addTableRecipe(<TConstruct:arrowhead:314>, <liquid:molten.unstableingots> * 144, <TConstruct:metalPattern:25>, false, 50);

Hope this helps :)

ttpcodes commented 8 years ago

Would still like for the issue to be fixed in the actual mod.

Ampflower commented 8 years ago

Should really get fixed. Mobius and Stable Unstable ingot via nuggets does NOT turn into tool parts wia the part builder and the casting table. It is not usable if the smeltery can only make blocks. Have the latest version, 1.2.12.

ddos666TB commented 8 years ago

something wrong is with castingTableHandler, use minetweaker and add recipes to casting basin instead ;), but Denaturation doesnt work

mods.tconstruct.Casting.addBasinRecipe(TConstruct:toughRod:314, liquid:molten.unstableingots * 432, TConstruct:metalPattern:14, false, 50); and so on ....

Blue64 commented 7 years ago

Don't forget that if you are playing on a Server that you need to add the Script to the SERVER's Minecraft files to actually FIX the recipe, otherwise you are only displaying a graphical representation of that recipe working until you actually grab the item and realize that it disappears after less than 1 second.I'm not entirely sure where the Server's file go, but it should be posted somewhere.