rwtema / extrautilities_old_issues

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Tinkers' Construct cuts out extrautils prefix from localisation. #791

Open Psithief opened 8 years ago

Psithief commented 8 years ago

Versions


material.extrautils.bedrockium=Bedrockium
material.extrautils.bedrockium.ability=Heavy
material.extrautils.magicwood=Magical Wooden
material.extrautils.magicwood.ability=Modifiable
material.extrautils.unstableIngot=Unstable Induced
material.extrautils.unstableIngot.ability=Mathematical!

leading to this in-game

2016-01-26_22 06 10 - copy

TC seems to be making its own localisation identifier so it looks for material.bedrockium, material.magicwood, etc.

Blue64 commented 7 years ago

this explains a few double fluid entries in my NEI, thanks for that. did you report it to TiCon?

Psithief commented 7 years ago

No, they moved on to a different version and no longer were providing any support.

Blue64 commented 7 years ago

one workaround would be to use MineTweaker (1.7.10) & ModTweaker (1.7.10) to direct any Recipes to/from the correct Fluids, such as the Bedrockium Fluid which I believe gets registered twice in my ModPack (WiP), not sure if that's caused by multiple Mods registering it, or if ExU used different formatting on some things (perhaps he did a prefix on some and not others).