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[1.10.2] Cursed Earth following 128 block despawn radius. #962

Open VT-14 opened 8 years ago

VT-14 commented 8 years ago

Mobs spawned by Cursed Earth appear to follow one of the vanilla despawn rules, and will instantly despawn if there isn't a player within 128 blocks. This kind of defeats one of the major uses of Cursed Earth.

I tested this by making a Blood Magic Tier 6 Blood Altar with a Well of Suffering ritual, and with an appropriately sized blood orb. I made a dark room with Cursed Earth, Chunk Loaded everything with a Chunk Loading Ward powered by a creative generator, and then teleported away. The LP stopped the second I teleported out of range.

I repeated the test with an Ender IO Powered Spawner (Skeleton), and renamed vanilla witches. Both continued to generate LP regardless of player distance.

Extra Utilities: 1.10.2-alpha-1.0.1 Minecraft: 1.10.2 Forge: 12.18.1.2064 Blood Magic: 1.9.4-2.0.3-54

epicminerbackup commented 7 years ago

Bump

Aedda commented 7 years ago

I can confirm this bug. Cursed Earth stops spawning mobs despite chunk loading when more than 127 blocks away.

Matuir commented 7 years ago

Still happening.

gp3t1 commented 7 years ago

Same problem here :( [Sky Factory 3] 3.0.8 Beta, single player [Minecraft] 1.10.2