rwth-acis / Virtual-Agents-Prototype

A Unity package for creating virtual agents
MIT License
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Fix stiff joints with runtime rigging #29

Open danielbekhter opened 3 years ago

danielbekhter commented 3 years ago

Despite using the seemingly best suitable Two Bone IK constraint, there is the following issue: the elbow joint does not bend in the pointing rig, leading the entire arm that is pointing at the target to look stiff.

danielbekhter commented 3 years ago

I tried fixing this by changing the agent-related GameObjects' hierarchy and applying a different constraint (Chain IK). Besides, I attempted adding an optional Hint GameObject to the Two Bone IK constraint. Finally, I tested the constraint without the ThirdPersonObject components to make sure there are no animator conflicts. Unfortunately, none of this has helped so far.

danielbekhter commented 3 years ago

Next up, I could try creating a different rig for the agent.