Open jhogendorn opened 1 year ago
On a portrait display, certain window actions will be a rotated version, and that's what you're seeing here. The result here is likely very unintuitive, especially in the case of sixths. I'll add it to my backlog, probably the best solution is to just not do the rotated portrait mode versions in the throw.
I've tried to produce an example video of it.
It feels like the movements aren't mapping correctly to where I would expect a window to end up. Also, if I try for bottom right sixth, it puts the shadow on the monitor to the right, which is why nothing shows up.
Thanks for the video. Can you also attach your config so that I can match your setup to test it? You can export it in the settings tab of the preferences window.
Heya, its been 6 months and this is still a bug, is there anything i can do to help or prioritise it?
Thanks for checking in. Looks like it slid off my list a while ago. I'll put it back on and see if I can fit this into an upcoming release.
If i trigger the window throw on a display thats rotate 270º, it goes a bit nuts. I think its point of reference for 'up' is different to what is up on the rotated monitor.