Closed FailMelon closed 7 years ago
Yes, they should work.
DOS only allows filenames of 8 characters, with a 3 character file type. So, you would have to rename your testmodule.lua to something smaller, like test.lua
ah that makes sense sorry i'm a DOS noob sorry, forgot about the 8 character limit it works now thanks :)
In addition to what @wenright said it should probably be mentioned that dofile()
should be avoided in LoveDOS. require()
uses a custom package loader which uses love.filesystem.read()
to load a file, where as dofile()
does not. dofile()
and the io
module may work during development, but will fail once the game is packaged.
Is there any way around this issue? I would like to try to port a game I'm working on in Love2D to LoveDOS, but the game uses love.filesystem.load([lua file])()
for loading data. This function doesn't seem to exist in LoveDOS.
Been trying to figure out if dofile/require actually works to include external files into the main, I've tried multiple paths to find my lua file but none seem to work.
Setup: MOUNT C: C:\Users\FailMelon\Dropbox\LuaDOSGames C:
Game folder: C:\Users\FailMelon\Dropbox\LuaDOSGames\GAME1
Love: C:\Users\FailMelon\Dropbox\LuaDOSGames\love.exe
Things tried: dofile("TESTMODULE.LUA") dofile("C:\GAME1\TESTMODULE.LUA") dofile("GAME1\TESTMODULE.LUA") dofile("C:\Users\FailMelon\Dropbox\LuaDOSGames\GAME1\TESTMODULE.LUA")
Also have tried all these with require but it doesn't seem to find the file.