Closed Gapearz closed 4 weeks ago
This may be due to the number of misses/parries. See the miss/parry/dodge calculation in WCL
I don't think its due to miss/parry. Few of my own logs have miss/parry (just due to boss mechanic), but the analyzer still states that melee uptime is 100%
the max swing speed was previously set to 2.5s. Ideally we detect the weapon type (1h vs 2h) and use a swing speed of 4s or something if it's a 2h -- I can probably get to this this week if no-one else does
Oh yeah, I had totally forgotten about this - whichever of us gets to it first I need to get some basic Frost functionality in but I don't want that to delay getting the extension up and running
In quite few logs next issue was observed:
Example log (saw multiple logs with similar behavior in the last week): https://classic.warcraftlogs.com/reports/yXfk6nLzr47j1TqW#fight=43&source=39 Char: Takadk