Open srinivas1100 opened 4 months ago
Hi! were you able to get over this problem? im facing the same issue
I have the same problem as you, is there a way to fix this error? Thanks
I'm experiencing the same issue. I also created a minimal reproducible example here: https://github.com/willsmanley/audio-test
This example connects to a websocket server, receives Uint8List bytes, but cant play audio from the stream and eventually results in: flutter: Error in playing stream: (-11800) The operation could not be completed flutter: Error in playing stream: MissingPluginException(No implementation found for method load on channel com.ryanheise.just_audio.methods.91d20774-96b0-4621-9a66-8aebce1776d5)
I have the correct ios permissions and flutter clean.
Thank you in advance for any support!
I have the same error like, my audiobytes. from websocket too, and define a new class extend StreamAudioSource, but it print Source error Exception;
Which API doesn't behave as documented, and how does it misbehave? I'm using the just_audio package to generate audio from OpenAI and play it. I'm utilizing the http StreamedResponse to generate the audio. After receiving a successful response, I open the HttpServer and bind the response to this server. The code details are provided below. While this setup works fine on Android, it's not functioning properly on iOS.
Minimal reproduction project Provide a link here using one of two options:
Fork this repository and add the api key https://github.com/srinivas1100/bug-report-audio-package.git
To Reproduce (i.e. user steps, not code) Steps to reproduce the behavior:
Error messages
Expected behavior Once the API returns the streaming response, I bind it to a local server. Then, I use the URL of that local server with the audio player, which automatically plays the audio.
Screenshots If applicable, No
Desktop (please complete the following information):
Smartphone (please complete the following information):
Flutter SDK version
Additional context This bug is effect my complere application all ios users are unable to play the audio it is critical issue